Content creators must follow these new rules.Posts and links for money and donations will be removed unless for registered charities and the mods are provided proof that all the money will be given to the organization(s).Finding others to play with belong in /r/MinecraftBuddies All Crashes/Issues go to #player-help in our Discord (for all issues, not just crashes). Post Server Ads (Hosting & Wanted) in /r/feedthebeastservers.It will only be allowed if a healthy discussion can come out of it Do not spam (this includes memes, low-effort posts, and reposts).Send them straight to the mod's developers or post to the appropriate bug trackers (includes mods and launchers) Do not expose any exploits or bugs here.Anything sexually explicit, obscene or offensive will be subject to removal and a ban from all FTB subreddits Be kind to everyone and try to help out as best you can.Only post content relating to Modded Minecraft or Minecraft mods.We reserve the right to ban users and remove posts on a case by case basis depending on if they break any of these rules The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company Rules and Guidelines This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft The subreddit for all things related to Modded Minecraft for Minecraft Java Edition If anybody else has made any progress with this issue, I would love to know any workarounds because I'm on the verge of giving up on MO2 and just going back to NMM.Join our Discord Server! r/FeedTheBeast r/FeedTheBeastServers Welcome to /r/FeedTheBeast! About I am still having some trouble with some MCM interfaces even after doing the fix, so it's more of a band-aid on a gunshot wound until someone decides to actually fix the issue. So, no, Mod Organizer 2 still hasn't fixed the MCM issue and you would still have to follow the methods the OP posted. This is not the case, however, as the only things that show up in the MCM menu is " MCM Settings" and "Hotkey Manager". If you wanted to test this out, simply get a clean install of Fallout 4 - install F4SE and MCM using Mod Organizer 2 (latest version from github), then install a mod that utilizes MCM (such as Extended Dialogue Interface or FallSouls) and it should show up in the MCM menu when in game. He isn't having a problem installing and running F4SE or MCM, rather he's having trouble with mods that utilize MCM showing up in the actual MCM menu. I think you're misinterpreting what psychotrip is trying to accomplish. Please add an appropriately named ini file inside the Settings folder for us MO2 users." This is what is stopping settings being saved once people get the mods recognized by MCM. " The trouble with Mod Organizer 2 is that it stops mods generating new files. This post has been stickied on their nexus page for a while: Is MO supposed to work fine with MCM? Because according to this thread and many others, and even MCM's own instructions, MO2 doesn't work with MCM unless you manually move files around. I'm still not sure what exactly is going on. Please add an appropriately named ini file inside the Settings folder for us MO2 users.Ĭan you delete all the current logs and then run FO4 and then post the logs here in spoiler tags please.Įnsure you set the logging to debug in your settings first, you can reset it after so it doesn't thrash. You can leave it there or move it to the appropriate location inside Fallout 4\ Data\ MCM\Settings. This is where the keybindings are stored. The mod will now appear in the MCM menu and settings will be persistent.Īlso of note, a file called "Keybinds.json" may appear inside some folders in your Overwrite folder in Mod Organizer 2. Rename file to the name of the ESP file and change file extension to "ini" e.g. Inside the Settings folder right click and make a new txt file. Go to Fallout 4\ Data\ MCM and generate a folder labeled "Settings" if needed. Move the MCM folder from ModOrg 2\Fallout 4\Mods\Ĭopy the name of the mods ESP file e.g. The trouble with Mod Organizer 2 is that it stops mods generating new files.
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